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(210) 838-3948

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The Golf Fellowship

GOLF | NETWORK | COMPETE

GOLF | NETWORK | COMPETEGOLF | NETWORK | COMPETE

Rules of Play

LOST BALL RULE

GROUND UNDER REPAIR

FORCED CARRY RULE

SITUATION

Player loses ball anywhere not deemed a hazard, including native areas, deep rough & out of bounds.


TGF RULE

Player shall locate the "Point of Entry" into that area, and may take a drop along the line of flight, with a ONE stroke penalty.


DO NOT hit a provisional or return to previous shot location.

FORCED CARRY RULE

GROUND UNDER REPAIR

FORCED CARRY RULE

SITUATION

Player is unable to clear a native area or hazard where there is no option of playing around it. (i.e. "Forced Carry")


TGF RULE

Player shall take a drop on the other side of "Forced Carry" with a ONE stroke penalty.


This does NOT apply to Par 3's over water, which should have a designated drop area. If there is not a drop area, then player shall use the most forward tees.

GROUND UNDER REPAIR

GROUND UNDER REPAIR

MAXIMUM TRIPLE BOGEY

SITUATION

Your ball has come to rest in the area where carts leave and return to the cart path...not how the course is intended to be maintained.


TGF RULE

You may take free relief, with foursome approval, from this and other obvious "unmarked" areas of Ground Under Repair.


Player shall find the Closest Point of Full Relief, no closer to the hole and drop within 1 club length of that point. (Ref USGA Rule 16.1)

MAXIMUM TRIPLE BOGEY

PACE OF PLAY REQUIREMENTS

MAXIMUM TRIPLE BOGEY

If you're not in the hole by the time Triple Bogey is reached, please pick up and record Triple Bogey for your score.


Triple is your friend!

PUTT EVERYTHING OUT

PACE OF PLAY REQUIREMENTS

PACE OF PLAY REQUIREMENTS

The ball must come to rest in the hole.

Sorry, no gimmies.


There's just too many interpretations.

PACE OF PLAY REQUIREMENTS

PACE OF PLAY REQUIREMENTS

PACE OF PLAY REQUIREMENTS

PLAY READY GOLF  &  WAIVE HONORS

CONTINUOUS PUTTING

KEEP UP WITH THE GROUP AHEAD

ONE MINUTE BALL SEARCHES

USGA Tips & Suggestions

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